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It offers more accessible control options, it’s incredibly stylish, and it finally features an extensive single-player mode that is more than just a series of loosely connected tournament mode fights. As we previously discussed, Street Fighter 6 is clearly intended to be a more approachable game than some of its recent predecessors. That’s a big part of the reason why Street Fighter 6 (and its early success) is so interesting.
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That reputation isn’t entirely inaccurate. By comparison, Street Fighter has long been seen as the more “hardcore” franchise that has long catered to competitive fighting game fans. Mortal Kombat‘s violence, style, accessibility, and, in recent years, surprisingly strong single-player narratives have elevated it to another level. Mortal Kombat‘s lead can partially be attributed to the fact that we’ve gotten more numbered, mainline releases in that franchise over the years, but it’s about more than that. Mortal Kombat and Street Fighter also started off on relatively equal sales footing, but the gap obviously widened from there. Both were even the subjects of underrated ’90s live-action film adaptations. Both represented wildly different styles of fighting game design, yet both quickly achieved mainstream popularity. After all, since the early ’90s, Street Fighter and Mortal Kombat have been widely seen as the fighting game franchises in the minds of many. 72+ million lifetime sales, but those comparisons aren’t brought up quite as often. It’s also short of Tekken‘s 54+ million lifetime sales, and Super Smash Bros. For as impressive as that number is, it is still well behind Mortal Kombat‘s 80+ million lifetime sales. 50 million is the most important sales figure at the moment, though.
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